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Pikanjo
Still Working...

Age 40, Male

Slacker

Golden, CO / Los Angeles,

Joined on 10/11/01

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Comments

3rd person games are tough to pull off in flash and probably why they are rarely seen so kudos on embarking on that endeavor.

You said you needed a gamer... is that like a game tester so he can look at bugs or minor problems? Or is it because you need someone to criticize you work?

All of that and more.
-Richie

I.e., a gamer would be something akin to a beta tester and critic combined? I'd be glad to give a hand, if that's what you're looking for, as I like giving out detailed comments in my reviews, so this seems like a logical extension of that.

For gamer I am thinking primarily about initial gameplay design - how to make interaction/control easiest for users but also testing throughout the entire process. This would be someone who has played many and a variety of games. I've played very few games, so what people seem to 'expect' from games I am quite clueless about. Problem I had with Heist is that I asked for reviews after I had designed everything :/
-Richie

Sure, I could probably help beeing a gamer on my free time. Now, if I have an exemple of work... apart from playing a lot of game genres, not that much. But, I do want to help with it thought :D

How long you took to develop HEIST's engine?

Sure, I can probably do that. I'm an avid gamer and although I haven't actually created a game, I am at least familiar with the philosophy of good game design, so feel free to PM me whenever you want to discuss some idea and/or do some beta testing. As my reviews can attest, I do take the time to think things through before I write, so I should hopefully be able to provide constructive feedback.

I'm at the taco bell.

That is correct.
-Richie

The title on first drink machine is wrong. (maybe it's irony, though. I don't know) It should be "%u041D%u0430%u043F%u0438%u0442%u043E %u043A %u0442%u0430%u043D%u043A%u0438%u0441%
u0442%u043E%u0432" or "%u0422%u0430%u043D%u043A%u043E%u0432 %u044B%u0445 %u0432%u043E%u0439%u0441%u043A %u0433%u0430%u0437%u0438%u0440%u043E%
u0432%u043A%u0430" or "%u0422%u0430%u043D%u043A%u043E%u0432 %u043E%u0435 %u0442%u043E%u043F%u043B%u0438%u0432%
u043E. %u0413%u0430%u0437%u0438%u0440%u043E%
u0432%u0430%u043D%u043D%u044B%u0439 %u043D%u0430%u043F%u0438%u0442%u043E%
u043A" which means (the last one) "tanl fuel. Soda".
Tank on russian is "%u0442%u0430%u043D%u043A", it is not translated.

Oh shi...
My comment is riuned!
Unicode in studio, please.

Well as fate would have it, I am in college for game production. I've been a long time fan of yours and I have extensive art talents. Aside from creating characters my brother and I can even create realistic looking textures.
I also have minor animation experience in flash, but nothing as impressive as your skills have provided.

My various art submissions can be viewed here
<a href="http://www.furaffinity.net/user/heavyperscription/">http://www.furaffinity.net/user/heavy perscription/</a>

I've yet to post any of my textures, but I will have examples ready if you are curious.

(also, if you are gonna make another 3d game, may I suggest unity? It is a free game development engine which is easy to pick up and use)

is this in game?