I do still have a ways to go on some art for the game (intro, enemies, scenery, credits) and some auxiliary programming (NG API once I get my hands on the most recent version), but the core of the game is nearing completion.
I'll find out just how near once I get feedback from the beta testers. I've sent out some instructions to a few people to play and review the game in order to gather critiques.
After I address any issues that arise, I'll focus on the remaining art. I'll probably have a final beta test before the release once I think everything is ready to go. As another guess at a completion date: May. Check out the loading-game screenshot below.
A major problem I ran into a while ago was Flash throwing a meaningless compile error - I eventually found out this is an error caused by the JAVA compiler running out of memory (cause my game is huge). I found the solution (to give JAVA more memory) here: swf does not contain AS. Thank you internet.
I turned my NG Calendar to March with artwork by sucho.
I have Midterms coming up and I'll be getting my Wisdom Teeth out over Spring Break. This will likely put a hole in my schedule.
If you missed it, Tom posted a picture of the site redesign: HERE
-Richie
UNIQA
I could test :|